May 29, 2011
Overkill - Public's Choice!
GGC has come to an end and it was amazing!
We had such a great time watching you guys play our game and we got so much valuable feedback from both jury and visitors. During the event all visitors could vote for their favourite project and of over 60 projects showed Overkill was voted the winner! We are so happy that we managed to create a game that so many people appreciated and we want to thank everyone that made this event unforgettable!
May 27, 2011
Live at GGC!
GGC is open and we are getting a lot of positive feedback for the game and it's such a great experience to see people of all ages play our game and having fun.
The presentation of the game to the jury went really well and we recieved a lot of great ideas and things to think of in the future. A majority of us was interviewed by the local newspaper and we are looking forward to day two of GGC.
We will be showing off the game for one more day so pack a grin and take a stroll to Wisby Strand!
The presentation of the game to the jury went really well and we recieved a lot of great ideas and things to think of in the future. A majority of us was interviewed by the local newspaper and we are looking forward to day two of GGC.
We will be showing off the game for one more day so pack a grin and take a stroll to Wisby Strand!
May 26, 2011
One day to go!
May 9, 2011
More stuff, and bringing it all together.
There's only 18 days left now til GGC and Overkill being shown in public for the first time. We're still producing art like crazy, but things are slowly coming together and the light at the end of the tunnel is now within grasp. The coming weeks will be spent polishing what we already got as well as adding our final models into the game.. It's definitely gonna be interesting to see what people have to say about our end result.
May 1, 2011
More Art + The Jester!
Time for a new batch of images showing some new content. Here are a few of the textures from Vilya's workload last week, a few random decorative props and our third playable character - the deranged jester. Also, four new trees that soon will turn into some lovely forests.
Models were made by Lina with the exception of the jester which made by Fred.
Models were made by Lina with the exception of the jester which made by Fred.
April 22, 2011
The small things
Here's a screen with some small decorative things that will appear in the level, plus the wizard (which unfortunately will be remade in the coming days to better fit with our new and improved standard fantasy world)! We remade the trees a few days ago too as you can see!
The textures in this picture were made by Vilya.
The textures in this picture were made by Vilya.
Fire "dodge" Ball
April 18, 2011
April 17, 2011
April 14, 2011
Animation mayhem!
While we're at it, here's another video of Fred working on some animations for the Berseker Knight.
Everyday life of animation
Fred has put together a small video of him doing some animation work for the next character in line, the Berserker Knight! Don't miss out!
April 12, 2011
The new and improved farmhouse!
As promised earlier - here's the first model of the new houses in Overkill. This is one of the smaller buildings that the player will encounter early in the game. Model by Lina, using this concept by Jonathan.
April 11, 2011
The cutest well
Lina has been busy making props for the village. This is the well that will be placed in the center of the farm village the players will pass trough.
April 10, 2011
Scarecrow, minus the scare part!
Lina has been busy modeling a bunch of props for the village part of our level! For example, this awesome scarecrow!
As soon as Jonathan is ready with some more fleshed out concepts of the houses, Lina will get right to work with those. We'll post them here as soon as we can, stay tuned!
As soon as Jonathan is ready with some more fleshed out concepts of the houses, Lina will get right to work with those. We'll post them here as soon as we can, stay tuned!
April 9, 2011
A wild wizard appears!
Every generic fantasy world has them. So of course, we have them to. I'm talking about wizards!
Our wizards are of course so disgustingly cute and happy, you just want to beat the living crap out of him. Preferably with a +6 Flaming Hammer of the Void.
3D model made by Fred using this concept made by Vilya.
Obviously every wizard needs a wizard tower. Where else would they conjure up all their lame heal spells?
3D model made by Lina using this concept made by Fred. Texture work done by Jonathan.
Our wizards are of course so disgustingly cute and happy, you just want to beat the living crap out of him. Preferably with a +6 Flaming Hammer of the Void.
3D model made by Fred using this concept made by Vilya.
Obviously every wizard needs a wizard tower. Where else would they conjure up all their lame heal spells?
3D model made by Lina using this concept made by Fred. Texture work done by Jonathan.
April 8, 2011
Artist meeting
Today the artists had a meeting about the architectural style of the game and decided we wanted to change what we have done so far. Instead of the standard little cottages and houses we want to push it further, make it fit better into the Overkill-universe and also find a style thats truly our own. It will put some extra pressure on the time schedule since we have to start over from the beginning with the models of the buildings but we really belive it will make the game better. Here is some wonderful concepts made by Jonathan.
April 6, 2011
April 5, 2011
New logotype!
So, after about a week of non stop work, blood and tears (mostly blood) Lina has finished our new logotype for Overkill!
Nicely re-sized and ready to be used as an awesome wallpaper for your desktops!
Nicely re-sized and ready to be used as an awesome wallpaper for your desktops!
April 4, 2011
April 3, 2011
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