May 29, 2011

Overkill - Public's Choice!

















GGC has come to an end and it was amazing!
We had such a great time watching you guys play our game and we got so much valuable feedback from both jury and visitors. During the event all visitors could vote for their favourite project and of over 60 projects showed Overkill was voted the winner! We are so happy that we managed to create a game that so many people appreciated and we want to thank everyone that made this event unforgettable!

May 27, 2011

Live at GGC!

GGC is open and we are getting a lot of positive feedback for the game and it's such a great experience to see people of all ages play our game and having fun.
The presentation of the game to the jury went really well and we recieved a lot of great ideas and things to think of in the future. A majority of us was interviewed by the local newspaper and we are looking forward to day two of GGC.

We will be showing off the game for one more day so pack a grin and take a stroll to Wisby Strand!

May 26, 2011

One day to go!















It's the final crunch before GGC and we are all working around the clock to get the game finished in time! The game can be viewed tomorrow Friday 10-18 and Saturday 10-17 at Wisby Strand, if you are in the neighborhood we would love if you stopped by to have a chat and try it out!

May 9, 2011

More stuff, and bringing it all together.

There's only 18 days left now til GGC and Overkill being shown in public for the first time. We're still producing art like crazy, but things are slowly coming together and the light at the end of the tunnel is now within grasp. The coming weeks will be spent polishing what we already got as well as adding our final models into the game.. It's definitely gonna be interesting to see what people have to say about our end result.

Regardless, here are some of last weeks' textures, models were as always made by Lina, textures by Vilya.

Photobucket Photobucket Photobucket Photobucket

May 1, 2011

More Art + The Jester!

Time for a new batch of images showing some new content. Here are a few of the textures from Vilya's workload last week, a few random decorative props and our third playable character - the deranged jester. Also, four new trees that soon will turn into some lovely forests.

Models were made by Lina with the exception of the jester which made by Fred.

Photobucket Photobucket Photobucket Photobucket Photobucket Photobucket

April 22, 2011

The small things

Here's a screen with some small decorative things that will appear in the level, plus the wizard (which unfortunately will be remade in the coming days to better fit with our new and improved standard fantasy world)!  We remade the trees a few days ago too as you can see!

The textures in this picture were made by Vilya.


Photobucket

Fire "dodge" Ball

Jerry has been working on this nice looking dodgeball event, watch it on the video below and read more about it on his blog.

April 18, 2011

More models

Some props from the farmers village, made by Lina.

April 17, 2011

Raaaarghhhh!

Here's an early sneak preview of the Berserker in action!

April 14, 2011

Animation mayhem!

While we're at it, here's another video of Fred working on some animations for the Berseker Knight.

Everyday life of animation

Fred has put together a small video of him doing some animation work for the next character in line, the Berserker Knight! Don't miss out!

April 12, 2011

The new and improved farmhouse!

As promised earlier - here's the first model of the new houses in Overkill. This is one of the smaller buildings that the player will encounter early in the game. Model by Lina, using this concept by Jonathan.

April 11, 2011

The cutest well

Lina has been busy making props for the village. This is the well that will be placed in the center of the farm village the players will pass trough.

April 10, 2011

Scarecrow, minus the scare part!

Lina has been busy modeling a bunch of props for the village part of our level! For example, this awesome scarecrow!


As soon as Jonathan is ready with some more fleshed out concepts of the houses, Lina will get right to work with those. We'll post them here as soon as we can, stay tuned!

April 9, 2011

A wild wizard appears!

Every generic fantasy world has them. So of course, we have them to. I'm talking about wizards!
Our wizards are of course so disgustingly cute and happy, you just want to beat the living crap out of him. Preferably with a +6 Flaming Hammer of the Void.













3D model made by Fred using this concept made by Vilya.


Obviously every wizard needs a wizard tower. Where else would they conjure up all their lame heal spells?




















3D model made by Lina using this concept made by Fred. Texture work done by Jonathan.

April 8, 2011

Artist meeting

Today the artists had a meeting about the architectural style of the game and decided we wanted to change what we have done so far. Instead of the standard little cottages and houses we want to push it further, make it fit better into the Overkill-universe and also find a style thats truly our own. It will put some extra pressure on the time schedule since we have to start over from the beginning with the models of the buildings but we really belive it will make the game better. Here is some wonderful concepts made by Jonathan.

April 6, 2011

Her Royal Texture

Vilya finished this texture for the Queen a few days ago! Here's the result:

Photobucket

April 5, 2011

New logotype!

So, after about a week of non stop work, blood and tears (mostly blood) Lina has finished our new logotype for Overkill!


Nicely re-sized and ready to be used as an awesome wallpaper for your desktops!

April 4, 2011

The combo system in action!

Here's a early sneak peak of our amazing combo system, created by Teddy!

April 3, 2011

Pathnode Edtior

Jerry has created a new interface for setting up pathsystems. Sweet.