Showing posts with label Artwork. Show all posts
Showing posts with label Artwork. Show all posts

May 9, 2011

More stuff, and bringing it all together.

There's only 18 days left now til GGC and Overkill being shown in public for the first time. We're still producing art like crazy, but things are slowly coming together and the light at the end of the tunnel is now within grasp. The coming weeks will be spent polishing what we already got as well as adding our final models into the game.. It's definitely gonna be interesting to see what people have to say about our end result.

Regardless, here are some of last weeks' textures, models were as always made by Lina, textures by Vilya.

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May 1, 2011

More Art + The Jester!

Time for a new batch of images showing some new content. Here are a few of the textures from Vilya's workload last week, a few random decorative props and our third playable character - the deranged jester. Also, four new trees that soon will turn into some lovely forests.

Models were made by Lina with the exception of the jester which made by Fred.

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April 22, 2011

The small things

Here's a screen with some small decorative things that will appear in the level, plus the wizard (which unfortunately will be remade in the coming days to better fit with our new and improved standard fantasy world)!  We remade the trees a few days ago too as you can see!

The textures in this picture were made by Vilya.


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April 18, 2011

More models

Some props from the farmers village, made by Lina.

April 12, 2011

The new and improved farmhouse!

As promised earlier - here's the first model of the new houses in Overkill. This is one of the smaller buildings that the player will encounter early in the game. Model by Lina, using this concept by Jonathan.

April 11, 2011

The cutest well

Lina has been busy making props for the village. This is the well that will be placed in the center of the farm village the players will pass trough.

April 10, 2011

Scarecrow, minus the scare part!

Lina has been busy modeling a bunch of props for the village part of our level! For example, this awesome scarecrow!


As soon as Jonathan is ready with some more fleshed out concepts of the houses, Lina will get right to work with those. We'll post them here as soon as we can, stay tuned!

April 9, 2011

A wild wizard appears!

Every generic fantasy world has them. So of course, we have them to. I'm talking about wizards!
Our wizards are of course so disgustingly cute and happy, you just want to beat the living crap out of him. Preferably with a +6 Flaming Hammer of the Void.













3D model made by Fred using this concept made by Vilya.


Obviously every wizard needs a wizard tower. Where else would they conjure up all their lame heal spells?




















3D model made by Lina using this concept made by Fred. Texture work done by Jonathan.

April 6, 2011

Her Royal Texture

Vilya finished this texture for the Queen a few days ago! Here's the result:

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April 5, 2011

New logotype!

So, after about a week of non stop work, blood and tears (mostly blood) Lina has finished our new logotype for Overkill!


Nicely re-sized and ready to be used as an awesome wallpaper for your desktops!

April 1, 2011

Revised Berserker Texture

A few days ago we decided to make some changes to the berserker texture to make it more cartoony and less odd-looking.

Here's the result (a few days too late due to our heavy workload):

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March 27, 2011

Besides having had major struggles with the animation software (which all have been solved now, yay!), Fred has produced a new character model. This time, it's for the Queen of the super happy kingdom, based on this concept.
Even though she's not a trained knight or a deadly wizard, she should not be underestimated. She could have a trick or two up her sleeves for our unorthodox heroes!

Berserker with Texture

Here's another character you can pick to play in the beginning of the game. She's a berserker, modeled by Fred and textured by Vilya!

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March 22, 2011

Peasant Texture Variations

Vilya threw together a couple of color variations for the peasant texture today. Which one is your favorite? Or rather - which one do you want to kill the most? ;)

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Character #2: Berserker Knight

With our aim of having 4 playable characters ready for the Gotland Game Conference, there's no time for slacking! Here's the model for the Berserker Knight made by Fred, based on this concept by Vilya.

March 19, 2011

Peasant Texture

The first basic farmer guy has at last received his texture!

The peasants will come in several different colored outfits with different expressions depending on their mood. Though they may not look like much, being chased by a mob of angry farmers is hardly an evil overlord's dream.

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March 18, 2011

Farmer house and knight animation!

More updates from the graphic guys!
Lina have been busy producing some really kick-ass models for various houses and buildings the last week. Here is a preview of one of the farmer houses you will bump into in the early stages of the game. Jonathan is responsible for the awesome texture!



On the animation side of things, I (Fred) have been busy with animating the knight. So far we've got idle, running and a attack animation and plenty more on the way!
Here's a sample of the attack animation:

March 13, 2011

An Overkill Knight

Here's one of our current WIP's for Overkill, a very friendly knight in shining armor! The texture is more or less done, if anything else gets added it's smaller fixes. The shinyness is temporary but we'll add a real version for that as well.

Of course, much may happen with the overall look before we actually launch a playable version of the game, but this is what it looks like so far!

Thoughts?

(Model by Fred, texture by Vilya)


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March 12, 2011

Fear the Overkill Chicken!

Behold!
Our first fully textured creature: a fearsome chicken!

The model was made by Fred, the texture by Vilya. It may be reworked later, but for our first iteration it is done and ready to be implemented.


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