We've been busy like never before with textures, spawn triggers, animations, logotypes and deleting 1/4 of the entire project which we eventually managed to restore.
Vilya took a few of our complete graphical assets and put together a nice little scene of a super happy village filled with peasants. Things are starting to shape up pretty nicely!
April 1, 2011
Revised Berserker Texture
March 27, 2011
Besides having had major struggles with the animation software (which all have been solved now, yay!), Fred has produced a new character model. This time, it's for the Queen of the super happy kingdom, based on this concept.
Even though she's not a trained knight or a deadly wizard, she should not be underestimated. She could have a trick or two up her sleeves for our unorthodox heroes!
Even though she's not a trained knight or a deadly wizard, she should not be underestimated. She could have a trick or two up her sleeves for our unorthodox heroes!
Berserker with Texture
Here's another character you can pick to play in the beginning of the game. She's a berserker, modeled by Fred and textured by Vilya!
March 22, 2011
Peasant Texture Variations
Vilya threw together a couple of color variations for the peasant texture today. Which one is your favorite? Or rather - which one do you want to kill the most? ;)
Spawning enemies.
Jerry has spent quite some time on creating an easy interface to create spawntriggers. Here is the first take of him using it to create one.
Character #2: Berserker Knight
With our aim of having 4 playable characters ready for the Gotland Game Conference, there's no time for slacking! Here's the model for the Berserker Knight made by Fred, based on this concept by Vilya.
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