April 1, 2011

Ingame scene incoming!

We've been busy like never before with textures, spawn triggers, animations, logotypes and deleting 1/4 of the entire project which we eventually managed to restore.
Vilya took a few of our complete graphical assets and put together a nice little scene of a super happy village filled with peasants. Things are starting to shape up pretty nicely!

Revised Berserker Texture

A few days ago we decided to make some changes to the berserker texture to make it more cartoony and less odd-looking.

Here's the result (a few days too late due to our heavy workload):

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March 27, 2011

Besides having had major struggles with the animation software (which all have been solved now, yay!), Fred has produced a new character model. This time, it's for the Queen of the super happy kingdom, based on this concept.
Even though she's not a trained knight or a deadly wizard, she should not be underestimated. She could have a trick or two up her sleeves for our unorthodox heroes!

Berserker with Texture

Here's another character you can pick to play in the beginning of the game. She's a berserker, modeled by Fred and textured by Vilya!

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March 22, 2011

Peasant Texture Variations

Vilya threw together a couple of color variations for the peasant texture today. Which one is your favorite? Or rather - which one do you want to kill the most? ;)

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Spawning enemies.

Jerry has spent quite some time on creating an easy interface to create spawntriggers. Here is the first take of him using it to create one.




Character #2: Berserker Knight

With our aim of having 4 playable characters ready for the Gotland Game Conference, there's no time for slacking! Here's the model for the Berserker Knight made by Fred, based on this concept by Vilya.