April 22, 2011

The small things

Here's a screen with some small decorative things that will appear in the level, plus the wizard (which unfortunately will be remade in the coming days to better fit with our new and improved standard fantasy world)!  We remade the trees a few days ago too as you can see!

The textures in this picture were made by Vilya.


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Fire "dodge" Ball

Jerry has been working on this nice looking dodgeball event, watch it on the video below and read more about it on his blog.

April 18, 2011

More models

Some props from the farmers village, made by Lina.

April 17, 2011

Raaaarghhhh!

Here's an early sneak preview of the Berserker in action!

April 14, 2011

Animation mayhem!

While we're at it, here's another video of Fred working on some animations for the Berseker Knight.

Everyday life of animation

Fred has put together a small video of him doing some animation work for the next character in line, the Berserker Knight! Don't miss out!

April 12, 2011

The new and improved farmhouse!

As promised earlier - here's the first model of the new houses in Overkill. This is one of the smaller buildings that the player will encounter early in the game. Model by Lina, using this concept by Jonathan.

April 11, 2011

The cutest well

Lina has been busy making props for the village. This is the well that will be placed in the center of the farm village the players will pass trough.

April 10, 2011

Scarecrow, minus the scare part!

Lina has been busy modeling a bunch of props for the village part of our level! For example, this awesome scarecrow!


As soon as Jonathan is ready with some more fleshed out concepts of the houses, Lina will get right to work with those. We'll post them here as soon as we can, stay tuned!

April 9, 2011

A wild wizard appears!

Every generic fantasy world has them. So of course, we have them to. I'm talking about wizards!
Our wizards are of course so disgustingly cute and happy, you just want to beat the living crap out of him. Preferably with a +6 Flaming Hammer of the Void.













3D model made by Fred using this concept made by Vilya.


Obviously every wizard needs a wizard tower. Where else would they conjure up all their lame heal spells?




















3D model made by Lina using this concept made by Fred. Texture work done by Jonathan.

April 8, 2011

Artist meeting

Today the artists had a meeting about the architectural style of the game and decided we wanted to change what we have done so far. Instead of the standard little cottages and houses we want to push it further, make it fit better into the Overkill-universe and also find a style thats truly our own. It will put some extra pressure on the time schedule since we have to start over from the beginning with the models of the buildings but we really belive it will make the game better. Here is some wonderful concepts made by Jonathan.

April 6, 2011

Her Royal Texture

Vilya finished this texture for the Queen a few days ago! Here's the result:

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April 5, 2011

New logotype!

So, after about a week of non stop work, blood and tears (mostly blood) Lina has finished our new logotype for Overkill!


Nicely re-sized and ready to be used as an awesome wallpaper for your desktops!

April 4, 2011

The combo system in action!

Here's a early sneak peak of our amazing combo system, created by Teddy!

April 3, 2011

Pathnode Edtior

Jerry has created a new interface for setting up pathsystems. Sweet.

Gravedigger animation reel

Here's a small animation reel of the Gravedigger in action!


All the animations were made by Fred.

April 2, 2011

SpawnTrigger Updated

Jerry has been working on upgrading the editor for creating spawntrigger.

April 1, 2011

Ingame scene incoming!

We've been busy like never before with textures, spawn triggers, animations, logotypes and deleting 1/4 of the entire project which we eventually managed to restore.
Vilya took a few of our complete graphical assets and put together a nice little scene of a super happy village filled with peasants. Things are starting to shape up pretty nicely!

Revised Berserker Texture

A few days ago we decided to make some changes to the berserker texture to make it more cartoony and less odd-looking.

Here's the result (a few days too late due to our heavy workload):

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