Showing posts with label Videos and Screenshots. Show all posts
Showing posts with label Videos and Screenshots. Show all posts

April 22, 2011

Fire "dodge" Ball

Jerry has been working on this nice looking dodgeball event, watch it on the video below and read more about it on his blog.

April 17, 2011

Raaaarghhhh!

Here's an early sneak preview of the Berserker in action!

April 14, 2011

Animation mayhem!

While we're at it, here's another video of Fred working on some animations for the Berseker Knight.

Everyday life of animation

Fred has put together a small video of him doing some animation work for the next character in line, the Berserker Knight! Don't miss out!

April 4, 2011

The combo system in action!

Here's a early sneak peak of our amazing combo system, created by Teddy!

April 3, 2011

Pathnode Edtior

Jerry has created a new interface for setting up pathsystems. Sweet.

Gravedigger animation reel

Here's a small animation reel of the Gravedigger in action!


All the animations were made by Fred.

April 2, 2011

SpawnTrigger Updated

Jerry has been working on upgrading the editor for creating spawntrigger.

April 1, 2011

Ingame scene incoming!

We've been busy like never before with textures, spawn triggers, animations, logotypes and deleting 1/4 of the entire project which we eventually managed to restore.
Vilya took a few of our complete graphical assets and put together a nice little scene of a super happy village filled with peasants. Things are starting to shape up pretty nicely!

March 22, 2011

Spawning enemies.

Jerry has spent quite some time on creating an easy interface to create spawntriggers. Here is the first take of him using it to create one.




March 18, 2011

Farmer house and knight animation!

More updates from the graphic guys!
Lina have been busy producing some really kick-ass models for various houses and buildings the last week. Here is a preview of one of the farmer houses you will bump into in the early stages of the game. Jonathan is responsible for the awesome texture!



On the animation side of things, I (Fred) have been busy with animating the knight. So far we've got idle, running and a attack animation and plenty more on the way!
Here's a sample of the attack animation:

March 15, 2011

WIP: Boom!

Jerry's been working hard today with creating believable movement for the enemies as they die or get struck by explosions (you know we gotta have those.. you'll be playing evil overlords after all)!

We recorded some videos of the progress, but be aware that this is still skeleton phase so nothing is in it's actual finished version. Behold: