March 12, 2011

A Day at Work I

Today the entire Trash Talk team worked together in the GAME department's new building at school for the first time during our Overkill project.

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My (Vilya's) personal mission for today was to keep focusing on texturing the knights. We had a talk about the POV of the game and how much of the texture was actually gonna be visible and ended up deciding to rework what had been made so far. The enemies will probably never be very close to the camera, so tiny details will look messy from far away. Bigger patterns and more contrast is therefore the way to go for this project.



The other guys kept busy as well. Jerry, our producer and one of our four programmers has been working with targeting and kept showing us a bunch of gravediggers running after a mobile house, attacking it with their idle animation... Very very basic but it's coming together one step at a time.


Fred, our animator and character modeler struggled on with his current task at hand: transferring a rig from one mesh to another. He also managed to come up with a strategy to help save 200 polygons per knight today.

A great deal of time was also spent laughing at the cloth effect that comes with Unity. I don't know why, but there's just something hilarious with watching a house falling to the ground and breaking apart like a piece of jelly.

Well, at least it's fun when you're on your 8th hour of work after no sleep and too much caffeine.


Tomorrow it's back to the den to work some more, so stay tuned for more updates on our path to awesomeness!

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